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Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Wednesday, November 14, 2012

Firey


Finished piece for my Advanced Photoshop class and triples for Anatomy and comic cover for Sequential.

Photoshop CS5
Photo reference shot by me and used used with permission

Sunday, August 19, 2012

A Shadow Remains

Some items I posted on Deviant Art recently. Enjoy!

A Shadow Remains by ~AyaneMatrix on deviantART
A Shadow Remains - BW Drawing by ~AyaneMatrix on deviantART

Sunday, April 29, 2012

More Art!

This just in, MORE ART! WHOOT! Normal study and then the alternate, which is a bit creepy when there's no skin.



Both were posted to my gallery on DeviantArt!

Sunday, March 25, 2012

I'm still alive!

Just letting anyone that's still watching me that I'm still alive and that I actually have been working on things while at school. Here is one of a couple things in the pipeline.
Color progress of Edwin Huang's B/W Juri Inks

Minor update: Another image I've been working on.
Medusa Gorgon, referenced from LostLittlePuppet's cosplay photo


Monday, September 27, 2010

3D Medusa update

Not too major of an update for some, but an update none the less. I, finally, got off my butt and made some textures for the tattoos that adorn Medusa's arms and added some makeup to her face, then made some test renders with varied lighting to see how things worked out in LuxRender v0.8. So far, so good! Now, I need to correct some of the clothing materials so that her outfit doesn't appear to be solid black and maybe do some more adjustments with her hair.

So, enjoy the test renders. ^_^

Sunday, August 29, 2010

Minor update

As the title suggests, a minor update of how things are working out for Sanctioned's character Storm. I also started working on the hair again, but put it on pause until I can first get the character's outfit looking and working properly.

Looking at it now, it appears that I may need to soften the breast area for sure.

Went back and took some wireframe shots:

Sunday, December 20, 2009


Minor update, if anyone is still watching...

I went and modeled the armbands and I am also experimenting with Lux Render for better rendering results. Next, I'm going to model a more accurate snake from the Soul Eater series that the character uses.

Also, I got an update for one of the game characters I wrote up for that long winded RPG I've been working on. 1 (technically 3, if you include Maya and Rad) full designs done, several more to go.

Thursday, November 5, 2009

Medusa Outfit WIP 01


Well, I've made some progress in redoing the outfit for Medusa. At this point, I have her clothing down and I just need to work on her collar and hood. After that, I need to figure out how to get her hair done.

And the color I set on the base outfit is so I can see if there were any areas of poke through that were hard to identify when everything was colored the same shade of gray. So, don't worry about that!

I guess I should test to see if it works in Poser 7 before doing anything. :lol:

Any feedback on this and what I'm doing would be VERY helpful! ;)

Thursday, November 13, 2008

Another project update!


It's not much, but thanks to another online buddy of mine, Shin-Kensou, work on some character concepts have been produced! This one in particular is of Rad, with a mustache! lol

What I've decided, with the prompting on Shin-Kensou, is to make a smaller project that uses some of the characters in a way to explain their past, or their reason for being part of the story. As it currently stands, Rad is the furthest along in character development, and yes some of his information that I had previously posted here has changed. The next step will be to get some further in progress shots of him and finally get started on some plotline for him and a 3D model worked up.

I know it isn't a very large deal to many people, but work on my game project is finally underway!

Friday, October 10, 2008

Putting Around

Well, another time, another post.

It's been a couple of days since I've last posted anything of importance. I still haven't fleshed anything out for the other characters, nor have I done much of anything but loaf around the house. And Deviant Art is still messing with me on my home connection. So uploading and responding to anything of importance will have to wait until I go somewhere else. With that, I can see that all of this is pretty depressing, so I'll move on.

I drew a mock up of what I'd hope will be an enemy for the first zone the group goes to. Judging from the looks of it, it's not going to be the first one they meet; it looks pretty strong and may end up being a sub boss of sorts. I'm still working on it and after some cleanup, I just may go ahead and scan it. Meh.

I also had my friend, Tallgeeseneo, take a look at some of my earlier written works and some of the story material for the game. For whatever reason, he seems to think that they are written out, more or less, like comic pages. I think I asked him by what he meant, only to receive a comment pretty much telling me that the way I write sets his imagination up to view the story in they way a comic book does. I guess the way I describe they setting, people, and their reactions seems a bit strict, to some degree. I think he even mentioned that I needed to write more along the lines of the way I talk. I wanted to laugh on this as I think he doesn't realize that I DO talk that way! Then again, I have loosened up over the years, just not too much. If you want to check out what I'm referring to, you can visit my old, but sometimes updated, website or use the link of the right... Whenever I manage to get time to set it up. lol!
Anyway, if my friend is correct though, it should still be helpful to me to fully envision the story and location, not to mention the characters. I'm still reeling on the fact that I'll need to add a ton of non player characters with varying things to say and do during the game. Gah! The madness! And, this only becomes more complicated when I think of adding AI on top to complicate things! *Smacks self* I'll worry about that later... <_<>_> -.-;

Any who, that's all for this merry update! Take care!

Monday, October 6, 2008

Projects Update

Well, I'm not to sure if this is an update. It's more of a what's happening... I guess.

First off, obviously, I'm currently revising some of the characters, their actions, and etc. so they don't clash and outshine one another. The reasoning behind it came from a discussion I had with a buddy of mine about one of the character's event scenes being fairly cooler and more interesting during that event than in most of the game. I concede that; and, as a result, will retool how each of them work together and separately from one another. Silly enough, the whole process is not so far off that this would take very long to do. It's just a small tweak, if anything. I'm also playing around with other names for Salaria; her name currently feels like how one would say Malaria. Ack!
The other issue that I'm currently working on (and after a talk with my friend again) are expanding the characters in a similar pattern with Rad. In writing him, I somehow managed to work out a ton of stuff specific to him and then neglecting the other characters, namely the main one Maya. I guess she should be more of a newbie to the world, rather than know it all, or something to that effect, and is capable of growing as the story progresses. Technically, all the characters will grow and change over time, but none to the extent of the main character, as it should be.

I'm still working on other projects such as the Poser renderings. I'm not totally sure why I'm stalling with them; but, for whatever reason, I will get them done. ARGH!
I'm also trying to figure out how to redo my blog page. Ah, I may make a picture or something, I'm not too sure. Maybe a logo for the game, whenever I get around to naming it.

I guess that's it. This isn't much of an update, but meh. I'm still trying to figure out what to post here since I'm fairly new to this and I'd hate to ruin everyone's opinion of the game with TMI (to much information) and loads of promises that I may not be able to deliver on. It would be great to get more reactions from people on this, but I figure this will not be the case.

Later!

Wednesday, October 1, 2008

A Small List of Characters

Hey everyone, it's me again, posting another small update on some of my projects over on my side of the globe. Today, as if the title has not already give that away, are a small sampling of characters that are going to be available for play. There's a good chance that most of these characters will change quite a bit through the process, not to mention once I get the overall look for them some things could be tweaked visually as well. Oh yeah, majority of these characters have, at one time, come from a Chinese styled monestary that has yet to be named. I'm still working on it and will update this blog as appropriate. And away we go!

  1. Maya Naress - This is obviously going to be the main character of the group. During and after a brief tutorial, she's playable throughout most of the game. I say this as the plan is to let the other playable characters take her place at certain plot moments where it makes sense to do so. Sadly, she's also the only character that has a preliminary visual mockup available. Not that I hate it or anything, I just believe it needs to be changed before I can actually say "it's her," if you know what I mean. A visual of what I am talking about can be seen here. More details on her backstory, abilities, and etc when finalized or properly typed up.
  2. Salaria Tesmit - This character is the second one to be introduced in the game and will be playable only until after the first dungeon/adventure area. She's also going to be the first candidate to a name change as I just realized that her name rimes with Malaria. lol That and her last name is that of a character from Final Fantasy 8. Sad how things just click when you are reading the lengthly notes you wrote a couple of days ago. Saltes, the nickname I made up for her may be a better alternative and a new last name.
    Besides that, she's to be Maya's close friend and, usually, a walking tome of info, especially in the area of archeology and of things that make no sense to anyone. Also, she's a part-time instructor at the monestary that they both attend, or attended. More on this later.
  3. Sarin Tao Ming - She's to be your semi sterotypical prodigy. I say semi only in the regards that she does not always appear to be that way and for good reason. She is the best friend of the next character, Eneko, since they were children and are often seen together while out adventuring. The plan for them to meet up with Maya is to introduce them while one, or both of them, are in a predictament thanks to Sarin gettin in over her head. Once again, more on this later.
  4. Eneko Matashi - My ninja girl, who has also trained in the way of the monk arts at the same monestary that my three previous characters have. Best friends with Sarin since childhood and her ever frequent adventure companion. She's also to be a bit more careful than Sarin and tries to keep her out of trouble, when possible. Obviously, when Maya meets up with them, things did not end up well. Work in progress...
  5. Radderic "Rad" Yanis - He's techincally the third character to be introduced in the game and only becomes playable after an event or dungeon/adventure area. He's supposed to be a "Jack of all trades, master of some" type of character, but if anything, he's to be more of my mouthpiece on the way RPG's are made and some of the silly, random crap that majority of them force you to do while playing them. For this reason, he is extremely aware of his environment, story/plot elements, and other random things in the game; often to guide the player to a different line of thinking or action, rather than to force a linear approach. Think of him as a walking, talking walkthrough, with a very sarcastic view of things.
Well, that's all I have for the moment; the rest is being cleaned and typed up inbetween other things in my life. If I get a chance, I also plan to draw out the characters on my own, until I can find an artist interested in helping out. This may take a while, but like I said previously, I have plenty of time at the moment.

Oh, and if anyone is waiting on a request or trade via DeviantArt, I am letting you know that I cannot get into my account from home to check my messages. It appears that DA does not like my dial-up connection and until DA fixes it on their end, I'll just post updates here on my blog.

Till my next post, take care!