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Showing posts with label Updates. Show all posts
Showing posts with label Updates. Show all posts

Sunday, December 29, 2013

Better late than never

It's only been a year and a month since I last made a post here. Geeze, that's forever on the internet!

Anyway, I'm not dead and neither is this blog! I'm going to start posting art again as I finish, but for the time being I'll post just a few of the things I drew this week and one assignment from class.





For more, please visit my art tumblr page here! This has been where I have posted the vast majority of my sketches and work, even though I also have several other places to post to as well.

Anyway, that's it!  I'll try to keep this side of things more active in the near future!

Monday, November 19, 2012

Take a Seat

Latest illustration. Done for Advanced Anatomy, from a live model session with Mandy.

Wednesday, November 14, 2012

Firey


Finished piece for my Advanced Photoshop class and triples for Anatomy and comic cover for Sequential.

Photoshop CS5
Photo reference shot by me and used used with permission

Monday, June 11, 2012

Sketches and Livestreams


 The above was from a livestream session I did a couple nights ago. It's still a work in progress, but it's coming along nicely. :D
 
Live modeling sessions 4 by ~AyaneMatrix on deviantART

This one is from a live model drawing session I did at my school at the end of May. Seems like I did a better job with the model's legs than anything else. >_> <_<

Sunday, April 29, 2012

More Art!

This just in, MORE ART! WHOOT! Normal study and then the alternate, which is a bit creepy when there's no skin.



Both were posted to my gallery on DeviantArt!

Sunday, March 25, 2012

I'm still alive!

Just letting anyone that's still watching me that I'm still alive and that I actually have been working on things while at school. Here is one of a couple things in the pipeline.
Color progress of Edwin Huang's B/W Juri Inks

Minor update: Another image I've been working on.
Medusa Gorgon, referenced from LostLittlePuppet's cosplay photo


Wednesday, January 11, 2012

Hey everyone! It's been a while since I've last updated the blog. I've enrolled in an art school with the hopes of boosting my artistic ability and I've been doing quite well. It's been crazy busy and a lot of hard work, but I'm making progress. Woot!

In other news, I'm updating the blog to also show off some of my class work. More on that below:


A 3D illustration and infographic of how games loose their value over time in relation to trade-ins. It's a bit selective as I chose some recent popular titles with some older ones to flesh out the poster.

Made with Blender 2.6x w/built in raytracer render engine, forget which
Clean up in Photoshop CS5
Type and layout in InDesign CS5
Box Art textures from the ever helpful NeoGaf Custom Cover Art forum thread

Also, since the original was this MASSIVE 11x17 300dpi image, I decided to shrink it down

Wednesday, December 1, 2010

Back... Somewhat...

Phew.... it's been one hell of a rough couple of months.

First, my desktop stopped working due to a bad power supply, then my laptop suffered a similar fate. Now, thanks to a great friend of mine, I have some new parts to build another turbo charged computer; I'm just waiting to get the memory replaced as one of them didn't work. :( Blargh!


So, for the time being, I've managed to get the new power supply hooked up to my aging desktop, making sure to get it updated and back online. While this is very helpful to allowing me to get away from my sister's computer, it's still very underpowered when compared to my laptop or even the new desktop (via simulated tests). That also means no renders for a little while longer, but it also affords me to continue practicing my drawing skills. ^_^


Anyway, that's pretty much it. Later!

Monday, September 27, 2010

3D Medusa update

Not too major of an update for some, but an update none the less. I, finally, got off my butt and made some textures for the tattoos that adorn Medusa's arms and added some makeup to her face, then made some test renders with varied lighting to see how things worked out in LuxRender v0.8. So far, so good! Now, I need to correct some of the clothing materials so that her outfit doesn't appear to be solid black and maybe do some more adjustments with her hair.

So, enjoy the test renders. ^_^

Saturday, September 4, 2010

Summer OC Matchup 2010 DA Submission

Not much to this one, just something I worked on for a group OC art swap/trade. Sadly, I was pretty late with getting it done. >_<


You can also download, or checkout, the high res version on DA.


In other news, I'm still working out the problems I'm having with the outfit and character from my previous blog posts.

Sunday, August 29, 2010

Minor update

As the title suggests, a minor update of how things are working out for Sanctioned's character Storm. I also started working on the hair again, but put it on pause until I can first get the character's outfit looking and working properly.

Looking at it now, it appears that I may need to soften the breast area for sure.

Went back and took some wireframe shots:

Monday, July 5, 2010

It's been a while

Hey everyone, I figured I'd update a couple of people on the progress I'm making for projects. Well, one of the many anyway.

A fully custom character by me for Sanctioned on DA! First time working on something like this outside of Poser, especially for rigging for animation. That took forever! Any who, check out the work in progress shots below. There isn't much at the moment, other than Sanctioned's character and the "meh" hair, but I really consider it progress! ^_^




Textures are off at the moment due to testing. That and the lighting. >_<


This last one was actually what I started with when I used the curves tool to set it up. If I can get it to make a solid object, I may go back and use it instead.

Monday, May 31, 2010

Blog Redesign!

Thanks to my buddy, The Path, I've managed to get a much brighter looking and "feeling" blog. Thanks for the much better logo! ^v^

With that said, I hope to update my blog in the near future!

Thursday, February 11, 2010

Medusa WIP 17


Well, it's been a few months since I've really posted any further work on this particular project. Needless to say, I've been experimenting more and more in Blender and less in Poser 6/7, mainly as both versions of Poser seem to hate the outfit I made and using it as dynamic clothing seems to make things worse. So, I've decided to move back to Blender and I'm in the middle of re-rigging Miki 2 for animation and general posing. Not too much of a problem there as setting up bones in Blender is a hell of a lot easier than it is in Poser.

But, my problem seems to step from using clothing physics on the outfit I made. After a couple of tests, it seems that the outfit does using clothing physics in Blender gives much better performance and is easier to manipulate than it ever seemed to be in Poser; but, for whatever reason, it seems that I can't get the outfit to collide and animate against the model I'm using. I'd ask for help here on the forums, but considering the general lack of interest from here, or any other place I post about this project, I honestly doubt I'll get any.

So, in short, more tests and, eventually, I'll call this finished and move on to another project.

Wednesday, December 30, 2009

Cement Lover's request WIP 01


Well, I'm not dead; thanks for asking.

Any who, I've started working on another scene, which is part of Cement Lover's request. Should have it done soon after I setup a couple things in the scene you see above.

Wednesday, December 23, 2009

Medusa WIP 16 update


Small update with experimental lights using Lux Render 0.6.1. It seems to fix some of the problems I was having and performs better than it was.

Monday, December 21, 2009

Medusa WIP 16




Minor updates, just adding some fullsized renders to the blog. I'm still experimenting with the vector arrows as lights. It works, but I think I need to set them as real objects and not duplicated ones as Lux Render seems to have issues with them.

Sunday, December 20, 2009


Minor update, if anyone is still watching...

I went and modeled the armbands and I am also experimenting with Lux Render for better rendering results. Next, I'm going to model a more accurate snake from the Soul Eater series that the character uses.

Also, I got an update for one of the game characters I wrote up for that long winded RPG I've been working on. 1 (technically 3, if you include Maya and Rad) full designs done, several more to go.