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Thursday, November 13, 2008

Another project update!


It's not much, but thanks to another online buddy of mine, Shin-Kensou, work on some character concepts have been produced! This one in particular is of Rad, with a mustache! lol

What I've decided, with the prompting on Shin-Kensou, is to make a smaller project that uses some of the characters in a way to explain their past, or their reason for being part of the story. As it currently stands, Rad is the furthest along in character development, and yes some of his information that I had previously posted here has changed. The next step will be to get some further in progress shots of him and finally get started on some plotline for him and a 3D model worked up.

I know it isn't a very large deal to many people, but work on my game project is finally underway!

Yay! Updates!

YES! UPDATES and a portion of my projects on the way to completion! For chem-halo, the first in part of our image trade! Look above to see it n full. You can also view what he drew as part of our trade.

Sunday, November 2, 2008

Project Update

It's more of a small update really.

Anyway, I finally got Neverwinter Nights up and running, and I even managed to get my hands on the community expansion kit. Thankfully, the patches and other software were easier to install than they were to get. Ugh... I really need to get some high speed connection again.

Other than that, the tool set appears to be simple enough to at least plan around what goes where in the game world, and even easier to see if it looks alright before you setup the module. Thank goodness building landscapes are not as brutal as I expected them to be. At least not yet anyway. lol All I'd need to worry about would be making sure the scene at least closely matches what I'm working on.

The characters on the other hand are going to be more of an issue since the game has a weird way of generating characters that suit the ones I'm designing. Plus, it's not like the original game was designed with Asian flair to begin with, so costumes and looks may take a backseat until the next stage of the game is in progress. That, or I'll need to invest in Neverwinter Nights 2, maybe even Dragon Age when it comes out. I'll worry about that another time since that means extra money I don't possess at the moment.

So, besides all of the fun time to be had on this project, it looks like everything is proceeding full steam ahead! Expect some future posts relating to character profile updates, looks, envrionments and enemies as things progress further.

Sunday, October 26, 2008

Moving Along...

I know, I know... I promised to update the blog in a more timely fashion; but, I just haven't done so as of late. BLARGH!

I've also been putting off other things, such as the requests, art trades, and game projects due to my unstable mood. I know I should not be doing things this way, but I have no idea on how to bring myself out of this rut. All I can do is move on and hope things get better.

Aside from that, I've updated the art trade I've been working on! They're test renders for the most part, but it shows that I'm on the right track. If nothing else, it's been keeping my spirits up just working on it. So, without any further delay, take a look at the 3 shots below.


So, when it's finished, it should prove to be an interesting image, or set of images.

Next, I previously stated that I would be building my game project using the Blender Game engine, which is part of the recent version of Blender. I've been thinking hard about that and may experiment with either Blender or Neverwinter Night's Aurora game building engine. The case of using NWN's game building engine would allow me to test out the branching storyline I want to create for the finished product, get a general view of where and how the game world would look like, and even test out some of the gameplay elements in a similar regards to how RPG Maker XP does. Granted, I haven't booted up NWN in a couple of years; but it does give me a reason to reload it on my laptop. lol! Plus, I've been playing Bioware's Jade Empire for the past week or so and how found a new found appreciation for how the developers craft their stories. That, and I've read in a recent Game Informer that their next game, Dragon Age, used the same game builder for a similar purpose of fleshing out the story for that game. It makes sense, so that may be a possible route for me to take.

So, I think this is it for the time being and I'll make another post soon!

Later!

Thursday, October 16, 2008

Meh...

Well, it's been a while since my last posting. I'm still getting used to posting more than every few months and about anything other than stuff for Deviant Art, but I digress.

I've started rewriting some of the character information, mainly for visual descriptions and personality. Reasons being fairly obvious, if I want to hand off this data to an artist, then they would have the necessary information to create the look from my description of them. Granted, I did this already to some degree; but, looking back at the notes, the information on those characters were not fully fleshed out. That, and my buddy is thinking of helping out by drawing them. I'm still wondering about that since he's working on a couple of other projects right now. Meh...
Also, I've given some thought on changing my first iteration of game to that of Blender's built in Game Engine. That way, all of the character models and environments are completed in 3D, and I can actually have a playable test for others to work with. Upside, if I can get Blender to compile and work under the PS3 Linux environment, I can even test everything out there as well. Downside, it locks down some of the work to that piece of software and all of the programming involved will be handled via Python and not C+/C++, like I eventually want it to. I guess it could be good or bad, depending on what's all involved in making everything work in Blender and what the final product could end up being like. I guess I'll work that out as I go.

In further news, I've worked out some further details for the art trade I'm working on for chem-halo. The test render is unsuitable at the moment to be posted here, yet I'll most likely have an updated one sometime this week. So far, so good; even chem-halo's half of the trade looks great! I just hope that I can upload the finished copy to Deviant Art when it's finished. The site is still giving me grief. Ugh!

Enough about that. I guess, this blog is currently over until next time.

Later!

Friday, October 10, 2008

Putting Around

Well, another time, another post.

It's been a couple of days since I've last posted anything of importance. I still haven't fleshed anything out for the other characters, nor have I done much of anything but loaf around the house. And Deviant Art is still messing with me on my home connection. So uploading and responding to anything of importance will have to wait until I go somewhere else. With that, I can see that all of this is pretty depressing, so I'll move on.

I drew a mock up of what I'd hope will be an enemy for the first zone the group goes to. Judging from the looks of it, it's not going to be the first one they meet; it looks pretty strong and may end up being a sub boss of sorts. I'm still working on it and after some cleanup, I just may go ahead and scan it. Meh.

I also had my friend, Tallgeeseneo, take a look at some of my earlier written works and some of the story material for the game. For whatever reason, he seems to think that they are written out, more or less, like comic pages. I think I asked him by what he meant, only to receive a comment pretty much telling me that the way I write sets his imagination up to view the story in they way a comic book does. I guess the way I describe they setting, people, and their reactions seems a bit strict, to some degree. I think he even mentioned that I needed to write more along the lines of the way I talk. I wanted to laugh on this as I think he doesn't realize that I DO talk that way! Then again, I have loosened up over the years, just not too much. If you want to check out what I'm referring to, you can visit my old, but sometimes updated, website or use the link of the right... Whenever I manage to get time to set it up. lol!
Anyway, if my friend is correct though, it should still be helpful to me to fully envision the story and location, not to mention the characters. I'm still reeling on the fact that I'll need to add a ton of non player characters with varying things to say and do during the game. Gah! The madness! And, this only becomes more complicated when I think of adding AI on top to complicate things! *Smacks self* I'll worry about that later... <_<>_> -.-;

Any who, that's all for this merry update! Take care!

Monday, October 6, 2008

Projects Update

Well, I'm not to sure if this is an update. It's more of a what's happening... I guess.

First off, obviously, I'm currently revising some of the characters, their actions, and etc. so they don't clash and outshine one another. The reasoning behind it came from a discussion I had with a buddy of mine about one of the character's event scenes being fairly cooler and more interesting during that event than in most of the game. I concede that; and, as a result, will retool how each of them work together and separately from one another. Silly enough, the whole process is not so far off that this would take very long to do. It's just a small tweak, if anything. I'm also playing around with other names for Salaria; her name currently feels like how one would say Malaria. Ack!
The other issue that I'm currently working on (and after a talk with my friend again) are expanding the characters in a similar pattern with Rad. In writing him, I somehow managed to work out a ton of stuff specific to him and then neglecting the other characters, namely the main one Maya. I guess she should be more of a newbie to the world, rather than know it all, or something to that effect, and is capable of growing as the story progresses. Technically, all the characters will grow and change over time, but none to the extent of the main character, as it should be.

I'm still working on other projects such as the Poser renderings. I'm not totally sure why I'm stalling with them; but, for whatever reason, I will get them done. ARGH!
I'm also trying to figure out how to redo my blog page. Ah, I may make a picture or something, I'm not too sure. Maybe a logo for the game, whenever I get around to naming it.

I guess that's it. This isn't much of an update, but meh. I'm still trying to figure out what to post here since I'm fairly new to this and I'd hate to ruin everyone's opinion of the game with TMI (to much information) and loads of promises that I may not be able to deliver on. It would be great to get more reactions from people on this, but I figure this will not be the case.

Later!