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Monday, July 5, 2010

It's been a while

Hey everyone, I figured I'd update a couple of people on the progress I'm making for projects. Well, one of the many anyway.

A fully custom character by me for Sanctioned on DA! First time working on something like this outside of Poser, especially for rigging for animation. That took forever! Any who, check out the work in progress shots below. There isn't much at the moment, other than Sanctioned's character and the "meh" hair, but I really consider it progress! ^_^




Textures are off at the moment due to testing. That and the lighting. >_<


This last one was actually what I started with when I used the curves tool to set it up. If I can get it to make a solid object, I may go back and use it instead.

Monday, May 31, 2010

Blog Redesign!

Thanks to my buddy, The Path, I've managed to get a much brighter looking and "feeling" blog. Thanks for the much better logo! ^v^

With that said, I hope to update my blog in the near future!

Thursday, February 11, 2010

Medusa WIP 17


Well, it's been a few months since I've really posted any further work on this particular project. Needless to say, I've been experimenting more and more in Blender and less in Poser 6/7, mainly as both versions of Poser seem to hate the outfit I made and using it as dynamic clothing seems to make things worse. So, I've decided to move back to Blender and I'm in the middle of re-rigging Miki 2 for animation and general posing. Not too much of a problem there as setting up bones in Blender is a hell of a lot easier than it is in Poser.

But, my problem seems to step from using clothing physics on the outfit I made. After a couple of tests, it seems that the outfit does using clothing physics in Blender gives much better performance and is easier to manipulate than it ever seemed to be in Poser; but, for whatever reason, it seems that I can't get the outfit to collide and animate against the model I'm using. I'd ask for help here on the forums, but considering the general lack of interest from here, or any other place I post about this project, I honestly doubt I'll get any.

So, in short, more tests and, eventually, I'll call this finished and move on to another project.

Wednesday, January 20, 2010

Oy...




Not really so much of a problem with the @HOME app for the PS3, but some observations of texture and joint issues for characters that show a lot of skin. Ignore this if you don't use @Home on your PS3. ;)

Wednesday, December 30, 2009

Cement Lover's request WIP 01


Well, I'm not dead; thanks for asking.

Any who, I've started working on another scene, which is part of Cement Lover's request. Should have it done soon after I setup a couple things in the scene you see above.

Wednesday, December 23, 2009

Medusa WIP 16 update


Small update with experimental lights using Lux Render 0.6.1. It seems to fix some of the problems I was having and performs better than it was.

Monday, December 21, 2009

Medusa WIP 16




Minor updates, just adding some fullsized renders to the blog. I'm still experimenting with the vector arrows as lights. It works, but I think I need to set them as real objects and not duplicated ones as Lux Render seems to have issues with them.