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Sunday, March 25, 2012

I'm still alive!

Just letting anyone that's still watching me that I'm still alive and that I actually have been working on things while at school. Here is one of a couple things in the pipeline.
Color progress of Edwin Huang's B/W Juri Inks

Minor update: Another image I've been working on.
Medusa Gorgon, referenced from LostLittlePuppet's cosplay photo


Wednesday, January 11, 2012

Hey everyone! It's been a while since I've last updated the blog. I've enrolled in an art school with the hopes of boosting my artistic ability and I've been doing quite well. It's been crazy busy and a lot of hard work, but I'm making progress. Woot!

In other news, I'm updating the blog to also show off some of my class work. More on that below:


A 3D illustration and infographic of how games loose their value over time in relation to trade-ins. It's a bit selective as I chose some recent popular titles with some older ones to flesh out the poster.

Made with Blender 2.6x w/built in raytracer render engine, forget which
Clean up in Photoshop CS5
Type and layout in InDesign CS5
Box Art textures from the ever helpful NeoGaf Custom Cover Art forum thread

Also, since the original was this MASSIVE 11x17 300dpi image, I decided to shrink it down

Thursday, December 2, 2010

Heels stuck request

Quick request from a frequent Sticky-Site visitor who goes by the name sticky-sims2. Also added some elements to make it look more compelling. ;)

Wednesday, December 1, 2010

Back... Somewhat...

Phew.... it's been one hell of a rough couple of months.

First, my desktop stopped working due to a bad power supply, then my laptop suffered a similar fate. Now, thanks to a great friend of mine, I have some new parts to build another turbo charged computer; I'm just waiting to get the memory replaced as one of them didn't work. :( Blargh!


So, for the time being, I've managed to get the new power supply hooked up to my aging desktop, making sure to get it updated and back online. While this is very helpful to allowing me to get away from my sister's computer, it's still very underpowered when compared to my laptop or even the new desktop (via simulated tests). That also means no renders for a little while longer, but it also affords me to continue practicing my drawing skills. ^_^


Anyway, that's pretty much it. Later!

Monday, September 27, 2010

3D Medusa update

Not too major of an update for some, but an update none the less. I, finally, got off my butt and made some textures for the tattoos that adorn Medusa's arms and added some makeup to her face, then made some test renders with varied lighting to see how things worked out in LuxRender v0.8. So far, so good! Now, I need to correct some of the clothing materials so that her outfit doesn't appear to be solid black and maybe do some more adjustments with her hair.

So, enjoy the test renders. ^_^

Saturday, September 4, 2010

Summer OC Matchup 2010 DA Submission

Not much to this one, just something I worked on for a group OC art swap/trade. Sadly, I was pretty late with getting it done. >_<


You can also download, or checkout, the high res version on DA.


In other news, I'm still working out the problems I'm having with the outfit and character from my previous blog posts.

Sunday, August 29, 2010

Minor update

As the title suggests, a minor update of how things are working out for Sanctioned's character Storm. I also started working on the hair again, but put it on pause until I can first get the character's outfit looking and working properly.

Looking at it now, it appears that I may need to soften the breast area for sure.

Went back and took some wireframe shots: