Search My Sites

Saturday, December 20, 2008

Ugh... slow going

Well, it's another update here on my blog. There's nothing much to report at the moment... I've been sick for a while so several things were left on the back burner. Meh.

Anyway, for some quick updates... The game's progress is, again, stalled. Most of that is actually based on the lack of artwork for the characters and the like. My buddy, who was originally doing some character designs for Rad, has been busy and has not had time to update the rest of his look. I guess, it's not much of a problem, but it does slow things down quite a bit when I was hoping to be getting somewhere. I guess it's a good time for me to start drawing again in the hopes of getting some work done; whenever that happens.

Next, I'm still working on chem-halo's trade picture and the associated 3D model. Getting sick slowed down that process, plus, I'm having trouble making the structure the way I want it.

Also, I've re-read Baha's story for the request images he's asking for. I really think the first images is off the mark and it too will need to be redone.

So, that's it for updates. If there's any artists out there that would like to assist me in the design process for my game, just let me know!

Tuesday, December 2, 2008

It's December!

Woah, it's been a couple of weeks since I've updated my blog. Gah! I need to get on the ball.

Anyway, obviously, Thanksgiving has come and gone. On my end, it was a pretty decent day; my brother and his fiance came over and ate with us, then we all ended up playing Monopoly. Needless to say, the night ended on a pretty decent note, but my sister ended up winning the game. lol

In other actual news, the game project is still underway. I received another sketch of Rad from Shin-Kensou wearing his armor, but it needs to be updated to fit his personality and overall ability. Other than that, I've been trying to construct the world and areas that I'd want the game to take place in, but in Neverwinter's game engine Aurora, it appears to not want to do the same sort of things I'm trying to do. If things don't pan out as expected, I will more than likely end up modeling the zones by hand, then possibly export them back into the game engine. IF that doesn't work, then I'll just use Blender's internal engine.

And in a previous entry, I posted a finished work that's part of a trade with chem-halo. What I ended up failing to notice was that the other scenes I had rendered in the set DO NOT WORK! I say this since after looking at them for several hours while trying to post-edit them in the same manner as before, and not getting the same results. Plus, I realized that while it was on topic for what he asked for, it doesn't really work out properly. So, to make a much longer explanation short, I've begun working on a different image with a new 3D model that I'm working on to fits the scene better. It's about 70% complete and only needs a couple of details and textures before I can import it into Poser 6 to finish the scene itself. When that's all done, then my portion of the trade will be done! WHOOT!

And man... I really need to update my profile image. The one that's there just doesn't work for me.